//DEFAULT CVARS - for future reference
ui_changeresolution "1"	//stock cvar, just here for future reference
ui_newvidmode "-1"		//stock cvar, just here for future reference
ui_restart "vid_restart"
loadingstatus "$$LoadingMedia$$"
ui_startmap ""
cg_physics_fps "10"
cg_eventlimit "500"
cg_spectatingPlayerName ""


//SEVER SIDE
upg_reconnectTime		//GAMEUPGRADE - time that players are given to reconnect before the level continues 10-60 sec
coop_dlSvLocal			//[b60014] used to toogle local map find server on/off for development
coop_dev				//toggle coop developer functions/test scripts
coop_diag				//toggle server auto-map-test-full-cycle-mode
coop_ver				//version of the coop mod the server is running
coop_weap				//used to restore the last used weapon for this player
coop_admin				//[b607] sets the login code of the Coop Mod Admin Login
coop_autoFailtime		//[b607] time in minutes to fail current mission if server empty
sv_maxbots				//[b607] maximum number of bots players can add via callote
coop_maxPlayers 		//maximum of allowed coop players on server
mp_motd					//[b607] for message of the day text - compatible with UPM Mod
sv_noletterbox			//[b607] to disable the letterboxes during cinematic
//SEVER SIDE - Information Gathering Missions on the Enterprise stuff
coop_igm				//igm mission number
coop_igmT				//spawn players in turbolift
coop_igmTr				//turbolift riding (play turbolift ride sound on levelstart)
coop_igmR				//rooms visited/mission objectives completed
coop_igmH				//spawn players in holodeck/holodeck script sequence
coop_lcK				//how often kleya was chosen as girlfriend
coop_lcT				//how often telsia was chosen as girlfriend
coop_lcN				//how often no girlfrind was chosen
coop_igmAlt				//load/set alternative igm script/sequence (has to do with how player chose)
upg_reconnectTime		//time given to players for reconnecting before mission continues


//CLIENT SIDE - stock cvars that are also used
cg_gametype				//sets to -1 if player is disconnected, 0 = Singleplayer, 1 = Multiplayer, 2 = Botmatch
ui_failureReason		//sets failure reason for Missionfailure screen


//CLIENT SIDE - coop created cvars
ui_testRes				//test resolution
ui_rescounter			//reset resolution failsave counter
ui_customresapplay		//used for video menu to switch applay buttons and show warning
ui_countdown			//used for video menu to facilitate a countdown to restore resolution on res test
ui_failsavereset		//used for video menu to contain restore command on resolution test failure
ui_videotest			//used for video menu to manage custom resolution - containing command to test res
ui_customresolution		//used for video menu to manage custom resolution - state of selection box
ui_coop_SureYes			//allows to store commands executed by coop_sure menu when YES is clicked
ui_coop_SureNo			//allows to store commands executed by coop_sure menu when NO is clicked
coop_lang				//allows to detect if english=0 german=1 ui is used - set by menu_main.urc
coop_cId				//holds uniqe private player client id by which the server idendifies, send by client to server, generated by any coop server
coop_verInfo			//version of client coop mod
coop_oExc				//used to force Coop Objectives Hud on Singleplayer Coop Maps
coop_class				//used to restore the last coop class
coop_font				//used to restore the selected font
coop_pModelReset		//used to restore the last regular Multimatch Player Model
coop_pModel				//used to restore the last Coop Player Model
coop_fov				//used to restore player fov
coop_ui_cpu				//For the Tunning Assistent
coop_ui_rSpeed			//For the Tunning Assistent
coop_ui_netw			//For the Tunning Assistent
coop_ui_vt				//vote menu interface options handle
coop_setupA				//used for coop_settings.urc setup asssitant status (fine tunning)
coop_story				//contains the Backroundstory of the current Level
coop_ct					//contains the number of players with the class Technician
coop_cm					//contains the number of players with the class Medic
coop_ch					//contains the number of players with the class HeavyWeapons
coop_checked			//used to determin is the polayer has checked his objectives
coop_comT				//coop communicator menu interface options handle
coop_comL				//coop communicator menu interface options handle
coop_scan0				//For the coop scan overlay hud text
coop_scan1				//For the coop scan overlay hud text
coop_scan2				//For the coop scan overlay hud text
coop_ui_sm				//...?

coop_ui_class			//used to toggle player classes info hud visibility on the right 
coop_ui_targeted		//used to toggle targeted player health and class hud visibility
coop_ui_scan			//used to toggle tricorder scan hud visibility
ui_showPlayerName		//toggles player name when targeting a player

coop_timerBlue			//used for Blue Statbar Hud
coop_timerRed			//used for Red Statbar Hud


//DEPRECATED STUFF - NO LONGER USED
coop_pEntered			//when ...?... player entred ...?...
coop_crs				//stores crosshair name/path to restore for this player
coop_svRebooted			//server has rebooted or not state
coop_techOnly			//allow only technicians to do puzzles
coop_disDisp			//disabeling the health and ammo dispensers
coop_disClass			//disableing all player classes
coop_disReboot			//disable server reboot
coop_eWtik "none"		//extra weapon tiki, found secret weapon added to current mission
coop_sv_startcmd		//command the server should execute on startup (like exec or map)
coop_maxSpeed			//movement speed of players in coop
coop_startMap			//coop start/loadmap
coop_minPlayers			//minimum players to start the match/mission
coop_map				//coop start/loadmap
coop_skill				//level of dificulty
coop_lvlP				//level load parametrer was used on borg missions 
coop_lvlL				//coop levels loaded
coop_setup				//DEPRECATED
coop_svB				//server build (like 607)
coop_scan				//was used for scan overlay menu now is coop_ui_scan
coop_pId				//was used to hold player id
coop_r					//removed [b60014] used to determin the current radar Background angle