        cg_timelimit "20"
        cg_pointlimit "0"
        cg_te_forwardvel "0"
        cg_te_curnum "0"
        cg_te_rvztype "No"
        cg_te_rvytype "No"
        cg_te_rvxtype "No"
        cg_te_randvelz "0"
        cg_te_randvely "0"
        cg_te_randvelx "0"
        cg_te_randroll "No"
        cg_te_randyaw "No"
        cg_te_randpitch "No"
        cg_te_angles_roll "0"
        cg_te_angles_yaw "0"
        cg_te_angles_pitch "0"
        cg_te_rorgz "No"
        cg_te_rorgy "No"
        cg_te_rorgx "No"
        cg_te_orgoffset_z "0"
        cg_te_orgoffset_y "0"
        cg_te_orgoffset_x "0"
        cg_te_randomroll "0"
        cg_te_globalfade "0"
        cg_te_collision "0"
        cg_te_flickeralpha "0"
        cg_te_align "0"
        cg_te_wavy "0"
        cg_te_swarm "0"
        cg_te_radius "0"
        cg_te_insphere "0"
        cg_te_sphere "0"
        cg_te_circle "0"
        cg_te_scalerate "0"
        cg_te_spawnrate "1"
        cg_te_fadein "0"
        cg_te_fade "0"
        cg_te_count "1"
        cg_te_accel_z "0"
        cg_te_accel_y "0"
        cg_te_accel_x "0"
        cg_te_endcolor_b "1"
        cg_te_endcolor_g "1"
        cg_te_endcolor_r "1"
        cg_te_startcolor_b "1"
        cg_te_startcolor_g "1"
        cg_te_startcolor_r "1"
        cg_te_color_b "1"
        cg_te_color_g "1"
        cg_te_color_r "1"
        cg_te_model "none"
        cg_te_scalemax "0"
        cg_te_scalemin "0"
        cg_te_scale "1"
        cg_te_bouncefactor "1"
        cg_te_dietouch "0"
        cg_te_alpha "1"
        cg_te_life "1"
        cg_te_zangles "0"
        cg_te_yangles "0"
        cg_te_xangles "0"
    A   cg_modifypitch "1"
    A   cg_physics_fps "10"
        cg_showemitters "0"
        cg_showtempmodels "0"
        cg_eventstats "0"
        cg_timeevents "0"
        cg_eventlimit "500"
        cg_showevents "0"
        cg_debug "0"
        cg_spectatingPlayerName ""
    A   cg_viewWeaponBob "1.0"
        cg_viewBobTime "2"
        cg_viewBobMaxRoll ".2"
        cg_viewBobMaxVert "3"
        cg_viewBobMaxHorz "2"
    A   cg_viewStrafeTilt "1"
      C cg_debugfootsteps "0"
    A   cg_traceinfo "0"
        added_objective "0"
        cg_lagometer "0"
    A   cg_stereosep "0.4"
        g_syncronousClients "0"
        cg_hidetempmodels "0"
        cg_stats "0"
        cg_showmiss "0"
        cg_nopredict "0"
        cg_errordecay "100"
      C cg_debuganimwatch "0"
      C cg_debuganim "0"
      C cg_animspeed "1"
        relativeyaw "0.003922"
        zoomfov "96.419998"
    A   viewsizeheight "-1"
    A   viewsizewidth "-1"
    A   viewposy "0"
    A   viewposx "0"
        cgamedll ""
        ai_advanced_pathfinding "1"
        ai_timepaths "0"
        ai_shownodenums "0"
        ai_showroutes_distance "1000"
        ai_showroutes "0"
        ai_debuginfo "0"
        ai_debugpath "0"
        ai_createnodes "0"
        g_vt_viewmaxrandomize "175"
        g_vt_viewminrandomize "25"
        g_vt_viewxrandomize "0"
        g_vt_viewyrandomize "0"
        g_vt_viewzrandomize "1"
        g_vt_viewsrandomize "1"
        g_vt_viewrandomize "0"
        g_vt_viewcount "0"
        g_vt_viewnumber "0"
        g_vt_usebox "1"
        g_vt_ztrans "0.0"
        g_vt_ytrans "0.0"
        g_vt_xtrans "0.0"
        g_vt_roll "0.0"
        g_vt_pitch "0.0"
        g_vt_yaw "0.0"
        g_vt_numModels "0"
        g_vt_scale "1.0"
        g_vt_makestatic "1"
        g_vt_height "0"
        g_vt_modelIndex "0"
        g_vt_setFilename ""
        g_vt_droptoggle "1"
        g_eventstats "0"
        g_watch "0"
        g_timeevents "1"
        g_eventlimit "5000"
        g_showevents "0"
        sv_showinfodist "256"
        sv_showinfo "0"
        mp_currentPosInMapList "0"
    A   mp_minTauntTime "4"
        ai_showfailure "0"
        ai_numactive "0"
        scr_printeventcalls "0"
        scr_printfunccalls "0"
        scr_maxerrors "10"
        g_debug "1"
        s_debugmusic "0"
        csys_draw "0"
        csys_z "0"
        csys_y "0"
        csys_x "0"
        csys_posz "0"
        csys_posy "0"
        csys_posx "0"
        g_armoradaptionlimit "300"
        g_allowActionMusic "1"
        g_rankedserver "0"
        g_logstats "0"
        g_debugdamage "0"
        g_debugtargets "0"
        g_showautoaim "0"
        g_legtolerance "40"
        g_legclamptolerance "50"
        g_legclampangle "90"
        g_endintermission "0"
        g_intermissiontime "10"
        g_legswingspeed "200"
        g_aimviewangles "0"
        g_showaccuracymod "0"
        g_showactorpath "0"
        g_showactortrace "0"
        g_showbullettrace "0"
        g_showplayerweapon "0"
        g_showplayeranim "0"
        g_showplayerstate "0"
        g_drawgravpath "0"
        g_showaxis "0"
        g_timeents "0"
        g_showmem "0"
        sv_strafeJumpingAllowed "1"
  R     sv_cancrouch "1"
  R     sv_useanimmovespeed "0"
  R     sv_instantjump "1"
        sv_defaultviewheight "85"
        sv_accelerate "10"
        sv_noclipspeed "200"
        sv_crouchspeed "0"
        sv_airmaxspeed "0"
        sv_edgefriction "8"
        sv_groundtracelength "0.25"
        sv_wateraccelerate "6"
S R     sv_cinematic "0"
S       sv_waterspeed "300"
S       sv_waterfriction "1"
S       sv_stopspeed "50"
S       sv_friction "6"
        sv_showdamagecolors "0"
        sv_showactnums "0"
      C sv_showentnums "0"
        sv_showsplines "0"
        sv_showcameras "0"
      C sv_showbboxes "0"
        sv_drawtrace "0"
        sv_traceinfo "0"
        sv_currentGravity "800"
        sv_gravity "800"
        sv_maxvelocity "2000"
        sv_rollangle "2"
        sv_showdamageshake "1"
        sv_rollspeed "200"
        bossname ""
        bosshealth "0"
        whereami "0"
    A   detail "1"
        filterban "1"
S       g_needpass "0"
     L  maxentities "1024"
        sv_precache "1"
    A   nomonsters "0"
S       skill "1"
        sv_maxbots "0"
        gamedll ""
      C cm_terrainCollision "1"
    A C cm_playerCurveClip "1"
      C cm_noCurves "0"
      C cm_noAreas "0"
        dlg_badsave "This save game is invalid"
    A   ui_consoleLineHistory "300"
        cg_targetedPlayerName ""
        ui_serverrefresh "0"
        ui_radarmode "0"
        ui_inventoryfile "global/inventory.scr"
    A   ui_consoleposition ""
    A   ui_minicon "0"
    A   ui_changeresolution "1"
        ui_drawcoords "0"
        ui_newvidmode "-1"
    A   s_checkObstructions "1"
      C s_show_loopsounds "0"
      C s_show_sounds "0"
        s_show_num_active_sounds "0"
        s_show_cpu "0"
        s_initsound "1"
      C s_show "0"
    AL  s_loadas8bit "0"
    A   s_combatvolume "0.60"
   I    net_port "29253"
   I    net_ip "localhost"
    AL  net_socksPassword ""
    AL  net_socksUsername ""
    AL  net_socksPort "1080"
    AL  net_socksServer ""
    AL  net_socksEnabled "0"
    AL  net_noipx "0"
    AL  net_noudp "0"
        temp_mp_modifier_Specialties "0"
        temp_mp_modifier_Elimination "0"
        temp_mp_modifier_OneFlag "0"
        temp_mp_modifier_Destruction "0"
        temp_mp_modifier_ControlPoints "0"
        temp_mp_modifier_PointsPerWeapon "0"
        temp_mp_modifier_AutoHandicap "0"
        temp_mp_modifier_ActionHero "0"
        temp_mp_modifier_InstantKill "0"
    A   temp_sv_maxrate "0"
        temp_strafeJumpingAllowed "1"
        temp_sv_pure "0"
        temp_dedicated "0"
        temp_mp_minPlayers "0"
        temp_mp_warmUpTime "10"
        temp_mp_respawnInvincibilityTime "4"
        temp_mp_damageMultiplier "1.0"
        temp_mp_knockbackMultiplier "1.0"
        temp_mp_powerupRespawnMultiplier "1.0"
        temp_mp_weaponRespawnMultiplier "1.0"
        temp_mp_itemRespawnMultiplier "1.0"
        temp_mp_flags "0"
        temp_mp_timelimit "20"
        temp_mp_pointlimit "0"
        temp_password ""
        temp_mp_gametypename "Holomatch"
        temp_mp_gametype "0"
        temp_sv_maxspeed "400"
    A   temp_sv_hostname "EF2 Server"
S       mp_modifier_Specialties "0"
S       mp_modifier_Elimination "0"
S       mp_modifier_OneFlag "0"
S       mp_modifier_Destruction "0"
S       mp_modifier_ControlPoints "0"
S       mp_modifier_PointsPerWeapon "0"
S       mp_modifier_AutoHandicap "0"
S       mp_modifier_ActionHero "0"
S       mp_modifier_InstantKill "0"
        temp_sv_maxclients "8"
        temp_mp_botskilllevel "3"
      C graphshift "0"
      C graphscale "1"
      C graphheight "32"
      C debuggraph "0"
      C timegraph "0"
        r_gfxinfo "
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce RTX 4070 Ti/PCIe/SSE2
GL_VERSION: 4.6.0 NVIDIA 536.23
GL_EXTENSIONS: GL_AMD_multi_draw_indirect
GL_EXTENSIONS: GL_AMD_seamless_cubemap_per_texture
GL_EXTENSIONS: GL_AMD_vertex_shader_viewport_index
GL_EXTENSIONS: GL_AMD_vertex_shader_layer
GL_EXTENSIONS: GL_ARB_arrays_of_arrays
GL_EXTENSIONS: GL_ARB_base_instance
GL_EXTENSIONS: GL_ARB_bindless_texture
GL_EXTENSIONS: GL_ARB_blend_func_extended
GL_EXTENSIONS: GL_ARB_buffer_storage
GL_EXTENSIONS: GL_ARB_clear_buffer_object
GL_EXTENSIONS: GL_ARB_clear_texture
GL_EXTENSIONS: GL_ARB_clip_control
GL_EXTENSIONS: GL_ARB_color_buffer_float
GL_EXTENSIONS: GL_ARB_compatibility
GL_EXTENSIONS: GL_ARB_compressed_texture_pixel_storage
GL_EXTENSIONS: GL_ARB_conservative_depth
GL_EXTENSIONS: GL_ARB_compute_shader
GL_EXTENSIONS: GL_ARB_compute_variable_group_size
GL_EXTENSIONS: GL_ARB_conditional_render_inverted
GL_EXTENSIONS: GL_ARB_copy_buffer
GL_EXTENSIONS: GL_ARB_copy_image
GL_EXTENSIONS: GL_ARB_cull_distance
GL_EXTENSIONS: GL_ARB_debug_output
GL_EXTENSIONS: GL_ARB_depth_buffer_float
GL_EXTENSIONS: GL_ARB_depth_clamp
GL_EXTENSIONS: GL_ARB_depth_texture
GL_EXTENSIONS: GL_ARB_derivative_control
GL_EXTENSIONS: GL_ARB_direct_state_access
GL_EXTENSIONS: GL_ARB_draw_buffers
GL_EXTENSIONS: GL_ARB_draw_buffers_blend
GL_EXTENSIONS: GL_ARB_draw_indirect
GL_EXTENSIONS: GL_ARB_draw_elements_base_vertex
GL_EXTENSIONS: GL_ARB_draw_instanced
GL_EXTENSIONS: GL_ARB_enhanced_layouts
GL_EXTENSIONS: GL_ARB_ES2_compatibility
GL_EXTENSIONS: GL_ARB_ES3_compatibility
GL_EXTENSIONS: GL_ARB_ES3_1_compatibility
GL_EXTENSIONS: GL_ARB_ES3_2_compatibility
GL_EXTENSIONS: GL_ARB_explicit_attrib_location
GL_EXTENSIONS: GL_ARB_explicit_uniform_location
GL_EXTENSIONS: GL_ARB_fragment_coord_conventions
GL_EXTENSIONS: GL_ARB_fragment_layer_viewport
GL_EXTENSIONS: GL_ARB_fragment_program
GL_EXTENSIONS: GL_ARB_fragment_program_shadow
GL_EXTENSIONS: GL_ARB_fragment_shader
GL_EXTENSIONS: GL_ARB_fragment_shader_interlock
GL_EXTENSIONS: GL_ARB_framebuffer_no_attachments
GL_EXTENSIONS: GL_ARB_framebuffer_object
GL_EXTENSIONS: GL_ARB_framebuffer_sRGB
GL_EXTENSIONS: GL_ARB_geometry_shader4
GL_EXTENSIONS: GL_ARB_get_program_binary
GL_EXTENSIONS: GL_ARB_get_texture_sub_image
GL_EXTENSIONS: GL_ARB_gl_spirv
GL_EXTENSIONS: GL_ARB_gpu_shader5
GL_EXTENSIONS: GL_ARB_gpu_shader_fp64
GL_EXTENSIONS: GL_ARB_gpu_shader_int64
GL_EXTENSIONS: GL_ARB_half_float_pixel
GL_EXTENSIONS: GL_ARB_half_float_vertex
GL_EXTENSIONS: GL_ARB_imaging
GL_EXTENSIONS: GL_ARB_indirect_parameters
GL_EXTENSIONS: GL_ARB_instanced_arrays
GL_EXTENSIONS: GL_ARB_internalformat_query
GL_EXTENSIONS: GL_ARB_internalformat_query2
GL_EXTENSIONS: GL_ARB_invalidate_subdata
GL_EXTENSIONS: GL_ARB_map_buffer_alignment
GL_EXTENSIONS: GL_ARB_map_buffer_range
GL_EXTENSIONS: GL_ARB_multi_bind
GL_EXTENSIONS: GL_ARB_multi_draw_indirect
GL_EXTENSIONS: GL_ARB_multisample
GL_EXTENSIONS: GL_ARB_multitexture
GL_EXTENSIONS: GL_ARB_occlusion_query
GL_EXTENSIONS: GL_ARB_occlusion_query2
GL_EXTENSIONS: GL_ARB_parallel_shader_compile
GL_EXTENSIONS: GL_ARB_pipeline_statistics_query
GL_EXTENSIONS: GL_ARB_pixel_buffer_object
GL_EXTENSIONS: GL_ARB_point_parameters
GL_EXTENSIONS: GL_ARB_point_sprite
GL_EXTENSIONS: GL_ARB_polygon_offset_clamp
GL_EXTENSIONS: GL_ARB_post_depth_coverage
GL_EXTENSIONS: GL_ARB_program_interface_q
GL_MAX_TEXTURE_SIZE: 32768
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 6, 1024 x 768 windowed hz:144
GAMMA: hardware w/ 0 overbright bits
CPU: 
rendering primitives: single glDrawElements
texturemode: gl_linear_mipmap_linear
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: disabled
texenv add: disabled
compressed textures: disabled
"
        sys_cpustring ""
        detect_flares "0"
     L  r_maskMinidriver "0"
     L  r_allowSoftwareGL "0"
    A   r_allowGeometryDeforms "1"
    A   r_debuglines_depthmask "0"
    A   r_lightcoronasize ".1"
        r_sunflare_inportalsky "0"
        r_place_sunflare "0"
        r_sunflare "0"
      C r_terrain_global_min "-65536.000000"
      C r_terrain_global "0"
      C r_farplane_nofog "0"
        r_farplane_nocull "0"
        r_farplane_color ".5 .5 .5"
        r_farplane "0"
        r_skyportal_origin "0 0 0"
        r_skyportal "0"
      C r_light_ambientEmphasize "1.6"
    A   r_light_ambientFudge "0.7"
    A   r_light_simple "0"
    A C r_light_nolight "0"
      C r_light_emphasizePercent "0"
      C r_light_emphasize "0"
    A   r_light_int_scale "0.05"
    A   r_light_sun_line "0"
    A   r_light_lines "0"
    A   r_stipplelines "1"
      C r_noportals "0"
      C r_lockpvs "0"
        r_drawBuffer "GL_BACK"
      C r_offsetunits "-2"
      C r_offsetfactor "-1"
      C r_clear "0"
      C r_showtags "0"
      C r_showareas "0"
      C r_showskel "0"
      C r_shownormals "0"
      C r_showsky "0"
      C r_showtris "0"
      C r_nobind "0"
      C r_debugTerrain "0"
      C r_debugSurface "0"
      C r_logFile "0"
      C r_verbose "0"
      C r_memusage "0"
      C r_speeds "0"
      C r_showcluster "0"
      C r_novis "0"
      C r_nocull "0"
      C r_ignore "1"
      C r_drawsky "1"
      C r_drawsprites "1"
      C r_drawterrain "1"
      C r_drawviewmodel "1"
      C r_draw2d "1"
      C r_drawcurves "1"
      C r_drawentities "1"
      C r_norefresh "0"
      C r_fov "96.420"
        r_lodscale "1"
      C r_measureOverdraw "0"
      C r_skipBackEnd "0"
      C r_showSmp "0"
      C r_portalOnly "0"
      C r_lightmap "0"
      C r_drawworld "1"
      C r_nocurves "0"
        r_printShaders "0"
        r_debug "0"
      C r_debugSort "0"
      C r_debuglight "0"
      C r_showlod "0"
      C r_showImages "0"
      C r_directedScale "1"
      C r_ambientScale "0.5"
    A   r_facePlaneCull "1"
    A   r_swapInterval "1"
    A   r_finish "0"
    A   r_dlightBacks "1"
    A   r_dynamiclightmaps "1"
    A   r_drawSun "0"
    A   r_fastdlights "0"
    A   r_fastsky "0"
    A   r_ignoreGLErrors "1"
    A   r_flaresMaxDist "768"
    A   r_lodbias "0"
    A   r_lodCurveError "250"
        r_lerpmodels "1"
     LC r_singleShader "0"
     L  g_numdebuglines "4096"
     L  r_intensity "1"
     L  r_mapOverBrightBits "0"
     LC r_fullbright "0"
    AL  r_displayRefresh "0"
    AL  r_subdivisions "4"
    AL  r_ignoreFastPath "0"
    AL  r_vertexLight "0"
    AL  r_simpleMipMaps "1"
    AL  r_customaspect "1"
    AL  r_customwidth "1600"
    AL  r_ignorehwgamma "0"
    AL  r_overBrightBits "0"
    AL  r_depthbits "0"
    AL  r_stencilbits "8"
    AL  r_stereo "0"
    AL  r_colorbits "32"
    A   r_cubeMapping "0"
    A   r_detailSurfaces "1"
    AL  r_detailtextures "1"
     L  r_colorMipLevels "0"
    AL  r_roundImagesDown "1"
    A   r_loadPicmipDirectly "1"
    AL  r_picmip "0"
        r_ext_nv_support_multisample "1"
    AL  r_arb_samples "2"
    A   r_ext_texture_env_combine "0"
    AL  r_ext_texture_env_add "1"
    AL  r_ext_compiled_vertex_array "1"
    AL  r_ext_multitexture "1"
    AL  r_ext_gamma_control "1"
    AL  r_ext_compress_textures "0"
    AL  r_allowExtensions "1"
    AL  r_glDriver "opengl32"
    A   viewsize "100"
    A   s_speaker_type "0"
    AL  s_reverb "0"
SU  A   com_blood "1"
 U      mp_savingDemo "0"
 U  A   cg_predictItems "1"
 U      password ""
    A   cl_maxPing "800"
    A   r_inGameVideo "1"
        cg_mpgametype "1"
        cg_gametype "0"
    A   cl_showfullservers "1"
    A   cl_showemptyservers "1"
    A   cl_chright "100"
    A   cl_chleft "-100"
    A   cl_chtop "-150"
    A   cl_chbottom "150"
    A   cl_loadingScreenDelay "100"
    A   cl_disableloadinginbackground "1"
  R     cl_updateInfoString ""
 U  A   dm_morph_c1 "0"
    A   m_aimRadius "75"
    A   m_side "0.25"
    A   m_up "0"
    A   m_forward "0.25"
    A   m_yaw "0.022"
    A   cl_ctrlbindings "0"
    A   cl_altbindings "0"
        cl_alternateMouseMove "0"
        cl_showmouserate "0"
    A   cl_mouseAccel "0"
    A   freelook "1"
        cl_anglespeedkey "1.5"
    A   cl_pitchspeed "140"
    A   cl_yawspeed "140"
        rconAddress ""
        cl_avidemo "0"
        activeAction ""
        cl_freezeDemo "0"
        cl_showTimeDelta "0"
        cl_showSend "0"
        cl_shownet "0"
        cl_timeNudgeSP "20"
        cl_timeNudge "0"
        cl_timeout "125"
        cl_motd "1"
        cl_eventstats "0"
        cl_timeevents "0"
        cl_eventlimit "500"
        cl_showevents "0"
        cl_debugMove "0"
        cl_nodelta "0"
      C bot_interbreedwrite ""
      C bot_interbreedcycle "20"
      C bot_interbreedbots "10"
      C bot_interbreedchar ""
        bot_minplayers "0"
        bot_showstates "0"
        bot_challenge "0"
        bot_rocketjump "1"
        bot_grapple "0"
      C bot_report "0"
      C bot_pause "0"
        bot_nochat "0"
        bot_fastchat "0"
      C bot_testclusters "0"
      C bot_testsolid "0"
        bot_testrchat "0"
        bot_testichat "0"
        bot_reloadcharacters "1"
      C bot_thinktime "100"
        bot_saveroutingcache "0"
        bot_aasoptimize "0"
        bot_forcewrite "0"
        bot_forcereachability "0"
        bot_forceclustering "0"
      C bot_visualizejumppads "0"
        bot_reachability "0"
        bot_groundonly "1"
        bot_maxdebugpolys "512"
      C bot_debug "0"
      C bot_developer "0"
     L  bot_enable "0"
  R     sv_mapChecksum "741358561"
        sv_killserver "0"
        sv_padPackets "0"
        sv_reconnectlimit "3"
    A   sv_master5 ""
    A   sv_master4 ""
    A   sv_master3 ""
    A   sv_master2 ""
        sv_master1 "master.hazardmodding.com"
        sv_allowdownload "1"
        nextmap ""
        sv_zombietime "2"
        sv_timeout "120"
S       sv_fps "20"
        sv_privatePassword ""
  R     sv_pakNames ""
  R     sv_paks ""
        sv_pure "0"
  R     sv_serverid "4763754"
S   A   sv_maxRate "0"
S       sv_privateClients "0"
S R     mapname "blackbox"
S R     protocol "66"
S       sv_keywords ""
S    L  g_gametype "0"
        mp_gametypename "TeamHolomatch"
   I    net_qport "44241"
        showdrop "0"
        showpackets "0"
        in_debugjoystick "0"
    A   in_joyBallScale "0.02"
    A   in_mididevice "0"
    A   in_midichannel "1"
    A   in_midi "0"
        username "Chrissstrahl"
  R     win_wndproc "5383484"
  R     win_hinstance "4194304"
        arch "winnt"
        arch_minor_version "2"
        arch_major_version "6"
  R     shortversion "1.10"
S R     version "Elite Force II 1.10 win-x86 Sep 17 2003"
        cg_maxclients "1"
        com_toolserver "0"
        com_disablewriteconfig "0"
        com_passthrough "1"
    A   com_introplayed "0"
        com_buildScript "0"
  R     cl_running "1"
  R     sv_running "1"
     L  dedicated "0"
      C timedemo "0"
        com_speeds "0"
      C viewlog "0"
      C com_dropsim "0"
      C com_showtrace "0"
      C fixedtime "0"
      C timescale "1"
    A   fps "0"
  R     com_canAutoSaveNow "1"
  R     paused "0"
        deathmatch "0"
    A   local_language "Deu"
    A   cg_cameraverticaldisplacement "10"
    A   cg_camerahorizontaloffset "-31"
    A   ui_restart "vid_restart"
 U  A   userFov "96.42"
    A   map "ef2_minigame2"
    A   ui_failureReason "$$DefaultFailure$$"
S   A   sv_floodProtect "0"
    A   loadingstatus "$$LoadingMedia$$"
    A   cfgexec ""
S   A   sv_hostname "EF2 Server"
    AL  s_khz "44"
 U  A   snaps "30"
    A   com_maxfps "75"
    A   r_light_simple_dist "5000"
    A   r_lodScaleDistance "1.0"
    A   r_gamma "1.194444"
    AL  in_mouse "-1"
    A   r_vidMem "128"
    A   vid_ypos "55"
    A   vid_xpos "37"
    A   r_lastValidRenderer "NVIDIA GeForce RTX 4070 Ti/PCIe/SSE2"
    AL  s_milesdriver "software"
    A   cl_systemsetup "0"
    A   rconpassword ""
    A   cl_maxpackets "60"
    A   cl_packetdup "0"
 U  A   name "Redshirt"
    A   ui_startmap ""
    A   s_volume "0.000000"
    A   s_musicvolume "0.245690"
    A   s_dialogvolume "0.204301"
    A   s_sfxvolume "0.600000"
    AL  r_precompressed_textures "0"
    A   r_primitives "2"
    A   r_anisotropicFiltering "1"
    A   r_useglfog "0"
    A   r_fadeDistMod "-1"
    AL  r_customheight "900"
    A   r_flares "2"
    A   mp_skipweaponreloads "1"
    A   cl_updatesource "1"
    A   cg_camerascale "1"
    A   r_textureMode "gl_linear_mipmap_linear"
    AL  r_texturebits "32"
    AL  r_arb_multisample "1"
    AL  r_ext_nv_multisample_filter "0"
    A   max_levelitems "384"
    AL  r_mode "6"
    AL  r_fullscreen "0"
        config "Redshirt.cfg"
    A   mp_mapList "dm_ctf_station;dm_t2_new;dm_ctf_voy1;aah_ctf_tartirus;"
    A   mp_useMapList "1"
        mp_maxVotes "3"
        mp_bombTime "30"
        mp_intermissionTime "30"
S       mp_respawnTime "-1"
S       mp_bigGunMode "0"
S       mp_timelimit "20"
S       mp_pointlimit "0"
S       mp_flags "0"
S       mp_gametype "1"
    A   cg_markTime "5"
  R A   g_secretCount "69"
        introCommand "defaultSoundTrack none; cinematic paramount.roq; cinematic activision.roq; cinematic ritual.roq; cinematic intro.roq; afterCinematic defaultSoundTrack music/intro; afterCinematic pushmenu main \n"
    A   ui_mainMenuModel "models/sky/sky_UI-stardome-ent.tik"
    A   r_dynamiclight "1"
      C r_znear "2"
    A   ui_console "1"
        sv_defaultFov "80"
        sv_airaccelerate "2"
        sv_crouchjumpvelocity "45"
        sv_jumpvelocity "325"
        sv_maxspeed "300"
 U  A   mp_playermodel "models/char/eb_gonzales.tik"
        g_statefile "global/munro"
        g_playermodel "char/munro"
    A   cg_cameradist "69"
    A   cg_cameraheight "-8"
        cg_3rd_person "0"
S    L  sv_maxclients "1"
S       mp_minPlayers "0"
S   A   mp_warmUpTime "0"
 U  A   mp_lowBandwidth "0"
S       mp_respawnInvincibilityTime "4"
S       mp_knockbackMultiplier "1.0"
S       mp_damageMultiplier "1.0"
S       mp_powerupRespawnMultiplier "1.0"
S       mp_weaponRespawnMultiplier "1.0"
S       mp_itemRespawnMultiplier "1.0"
    A   cg_crosshairtexture "textures/sprites/crosshair/crosshaircold.tga"
    A   cg_viewkick "0"
    A   cg_crosshair "1"
    A   cg_effectdetail "1.0"
    A   cg_shadows "1"
    A   cg_marks "1"
    A   cg_viewbob "0"
    A   com_printwarnings "0"
    A   s_playTaunts "1"
    A   cl_run "1"
    A   ui_autoswitchhudweapon "1"
 U  A   mp_autoSwitchWeapons "0"
    A   m_filter "0"
    A   m_pitch "0.022"
    A   m_invert_pitch "0"
    A   sensitivity "6.000000"
    A   m_aim "0"
 U  A   rate "25000"
    A   ui_radarviewmode "0"
    A   ui_dialogdisplaymode "1"
    AL  in_joystick "0"
    A   joy_threshold "0.0"
   I    journal "0"
        fs_filedir "I:\OneDrive\GAMES\COOP EF2\base\\maps\"
        mapdir ""
   I    fs_restrict ""
S  I    fs_game ""
   I    fs_basepath "I:\OneDrive\GAMES\COOP EF2"
   I    fs_cdpath ""
   I    fs_copyfiles "0"
        fs_debug "0"
    A C developer "0"
        logfile "1"
S R  L  cheats "1"